

While you can individually decide what a unit is doing, you can also set up a queue of actions, allowing units to go about their business while you continue to manage things elsewhere.Īnother thing Chris wanted to make sure of when creating Supreme Commander regarded the scope of the game. Supreme Commander also does a great job of dealing with tedious micromanagement issues by streamlining how you control units. In Total Annihilation, those two resources are Energy and Metal, while Supreme Commander uses Energy and Mass. To keep this part of the games’ experiences straightforward, these titles only focus on two resources.

This unit, called an Armor Command Unit (ACU), takes lead over one of three factions and each faction has its own storyline consisting of six missions.īalancing real-time strategy with micromanagementīoth of these real-time strategy titles offer a unique look at resource gathering, something RTS fans are sure to be familiar with. Like in Total Annihilation, Supreme Commander has you playing as a powerful singular unit. Even so, the game is heavily influenced by it.
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The Supreme Commander series is considered the spiritual successors to Total Annihilation but due to rights issues, Chris Taylor and his studio could never completely come out and state that.

First, he and his team created the fun action-RPG title Dungeon Siege in 2005, but the real star of Gas Powered Games was Supreme Commander, released in 2007 along with its sequel, Supreme Commander 2 from 2010. Taylor hit the ground running with Gas Powered Games. It even won Gamespot’s Game of the Year award in 1997.Īfter his time with Cavedog Entertainment, Chris went on to found Gas Powered Games in 1998.Ĭhris Taylor, Gas Powered Games, and a look at the amazing Supreme Commander Total Annihilation was a huge success, even though it had to compete with one of the titans of the industry, Age of Empires. It was at that time, with Cavedog Entertainment, that Chris got the chance to stretch his creative legs as the designer and project lead for the iconic RTS Total Annihilation. The first game he was a part of was the baseball title Hardball II, but it wasn’t until his move to Seattle, Washington in 1996 that his path really started to become clear. With the real-time strategy series Supreme Commander coming to GOG.COM, we thought it was the perfect time to highlight the creator of the series, Chris Taylor, as well as dive into their journey through the world of video games, while also highlighting the amazing RTS titles he helped create.īorn in British Columbia, Chris got his start in the game industry in the late 1980s with Distinctive Software.
